Fantasy cricket points system explained for T20, ODI and Test
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Fantasy Cricket Points System Explained (T20, ODI, Test)

Fantasy Cricket

Fantasy Cricket Points System Explained

Exactly how points are earned across T20, ODI, and Test — batting, bowling, fielding, and bonuses.

Understanding the points system is the foundation of good fantasy cricket. Once you know how every run, wicket and catch scores — and how the weightings change by format — your selections and captain picks get sharper. This guide breaks down typical scoring across T20, ODI and Test, with a worked example. For strategy, pair it with our fantasy cricket guide and tips.

For users aged 18+ where skill gaming is permitted. Play responsibly — see responsible gaming. Always confirm exact scoring inside the app, as it can vary by contest.

Batting points (typical)

ActionT20ODITest
Run+1+1+1
Boundary bonus+1+1+1
Six bonus+2+2+2
Half-century+8+4+4
Century+16+8+8
Duck (dismissed for 0)−2−3−4

Notice that milestone bonuses are biggest in T20, where a fifty is harder and more valuable, and that ducks cost more in the longer formats. Runs themselves score the same everywhere — which is why high-volume top-order batters are so reliable.

Bowling points (typical)

ActionT20ODITest
Wicket (excl. run-out)+25+25+16
3-wicket haul bonus+4+4
Maiden over+12+4

A single wicket is worth as much as 25 runs in limited-overs cricket, so frontline wicket-takers offer huge upside. The maiden-over bonus also makes economical T20 bowlers quietly valuable even when they don’t take wickets.

Fielding points

  • Catch: +8 (with a bonus for 3+ catches in some contests)
  • Stumping: +12
  • Run-out: +6 to +12 depending on involvement

Fielding points are a useful tie-breaker — an active keeper or a sharp close-in fielder can quietly add 15–20 points without batting or bowling a ball.

Economy and strike-rate bonuses

Many contests reward efficient bowlers (low economy) and aggressive batters (high strike rate), and penalise the opposite. In T20s especially, a tight death-overs spell or a quick 30 off 15 can swing your score even without a milestone — so don’t judge a pick on runs or wickets alone.

A worked example

Say a T20 opener scores 62 off 40 with 6 fours and 3 sixes, and takes one catch. Roughly: 62 runs (+62), boundary bonuses (6 × +1 = +6), six bonuses (3 × +2 = +6), a half-century bonus (+8), a catch (+8), plus any strike-rate bonus — around 90+ points before multipliers. Make that player your captain and it’s ~180. That’s why one big captain score so often wins a contest.

The captain multiplier

Your captain scores and vice-captain 1.5×. Apply the points logic above to your captain choice — a top-order batter or a frontline wicket-taker usually offers the safest high return. Learn more in our captain picks guide.

Build a higher-scoring team

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Related reading

Fantasy cricket guide · 12 tips · captain picks · format strategy · fantasy football.

FAQs

Do points differ between T20, ODI, and Test?

Yes. Milestones and bowling bonuses are weighted differently per format — always check the in-app scoring for your contest.

How much is a wicket worth?

Typically +25 points in limited-overs formats (excluding run-outs), with bonuses for multi-wicket hauls.

How much is a catch worth?

Around +8 points, with a bonus in some contests for taking three or more catches.

Why are all-rounders so valuable?

They can earn batting, bowling and fielding points from one slot, giving multiple scoring avenues.

Do strike rate and economy really matter?

Yes, especially in T20. Bonuses and penalties for tempo can swing a score even without a milestone.

How do captain and vice-captain points work?

The captain scores 2× and the vice-captain 1.5×, so apply the points logic to those picks first.

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