Fantasy Cricket Glossary: Key Terms Explained
Fantasy cricket has its own vocabulary — credits, differentials, lineup lock, GPP. This glossary explains the key terms in plain English so the strategy guides make complete sense. Bookmark it as a quick reference. To learn the game, see fantasy cricket for beginners and the full fantasy cricket guide.
Fantasy cricket is a game of skill for users aged 18+. Play responsibly — see responsible gaming.
Team-building terms
| Term | Meaning |
|---|---|
| Credits | Your virtual budget (usually 100) to “buy” your 11 players. |
| Value pick | A low-credit player expected to out-perform their price. |
| Premium pick | A high-credit star expected to score heavily. |
| All-rounder | A player who scores with both bat and ball — top value per slot. |
| Stack | Picking several players from the same team to back a strong performance. |
| Lineup lock / deadline | The cut-off after which you can’t edit your team (usually at toss or start). |
Captaincy and scoring terms
| Term | Meaning |
|---|---|
| Captain (C) | Scores 2× points — your most important pick. |
| Vice-captain (VC) | Scores 1.5× points — your second key pick. |
| Floor | A player’s likely minimum points — high floor = reliable. |
| Ceiling | A player’s potential maximum points — high ceiling = big upside. |
| Fantasy points | Points earned from runs, wickets, catches and bonuses. |
| Dream team | The highest-scoring possible XI for a match, shown after it ends. |
Contest and field terms
| Term | Meaning |
|---|---|
| Ownership | The percentage of entrants who picked a given player. |
| Differential | A low-ownership pick that can separate you from the field if it scores. |
| Template | The set of most-popular players most teams own. |
| Head-to-head (H2H) | A contest against a single opponent. |
| League / small contest | A contest among a small, fixed number of players. |
| Mega contest (GPP) | A large, many-entrant contest — top-heavy prizes, higher variance. |
| Practice contest | A free contest to learn the scoring at no cost. |
Match-condition terms
| Term | Meaning |
|---|---|
| Pitch report | Pre-match read of the surface — seam, spin or batting-friendly. |
| Toss | Decides who bats first; affects batter/bowler value on changing pitches. |
| Dew | Night-game moisture that helps chasers and blunts spin. |
| Powerplay | Early overs with fielding restrictions — high scoring for top-order batters. |
| Death overs | The final overs — high value for finishers and death bowlers. |
Keep learning
Start with fantasy cricket for beginners, apply our 12 tips, learn the points system, captain picks and format strategy, or read the full fantasy cricket guide.
FAQs
What are credits in fantasy cricket?
Your virtual budget — usually 100 — used to pick your 11 players, balancing premium and value choices.
What is a differential?
A low-ownership player; if they score well, they separate you from the field in big contests.
What do floor and ceiling mean?
Floor is a player’s likely minimum points (reliability); ceiling is their potential maximum (upside).
What is the captain multiplier?
The captain scores 2× points and the vice-captain 1.5×, so these are your most important picks.
What is a mega contest?
A large, many-entrant contest with top-heavy prizes and higher variance — bold, high-ceiling teams suit it.
What is the dream team?
The highest-scoring possible XI for a match, revealed after it finishes — a benchmark to learn from.







