Fantasy cricket glossary — key terms explained
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Fantasy Cricket Glossary: Key Terms Explained

Fantasy cricket has its own vocabulary — credits, differentials, lineup lock, GPP. This glossary explains the key terms in plain English so the strategy guides make complete sense. Bookmark it as a quick reference. To learn the game, see fantasy cricket for beginners and the full fantasy cricket guide.

Fantasy cricket is a game of skill for users aged 18+. Play responsibly — see responsible gaming.

Team-building terms

TermMeaning
CreditsYour virtual budget (usually 100) to “buy” your 11 players.
Value pickA low-credit player expected to out-perform their price.
Premium pickA high-credit star expected to score heavily.
All-rounderA player who scores with both bat and ball — top value per slot.
StackPicking several players from the same team to back a strong performance.
Lineup lock / deadlineThe cut-off after which you can’t edit your team (usually at toss or start).

Captaincy and scoring terms

TermMeaning
Captain (C)Scores 2× points — your most important pick.
Vice-captain (VC)Scores 1.5× points — your second key pick.
FloorA player’s likely minimum points — high floor = reliable.
CeilingA player’s potential maximum points — high ceiling = big upside.
Fantasy pointsPoints earned from runs, wickets, catches and bonuses.
Dream teamThe highest-scoring possible XI for a match, shown after it ends.

Contest and field terms

TermMeaning
OwnershipThe percentage of entrants who picked a given player.
DifferentialA low-ownership pick that can separate you from the field if it scores.
TemplateThe set of most-popular players most teams own.
Head-to-head (H2H)A contest against a single opponent.
League / small contestA contest among a small, fixed number of players.
Mega contest (GPP)A large, many-entrant contest — top-heavy prizes, higher variance.
Practice contestA free contest to learn the scoring at no cost.

Match-condition terms

TermMeaning
Pitch reportPre-match read of the surface — seam, spin or batting-friendly.
TossDecides who bats first; affects batter/bowler value on changing pitches.
DewNight-game moisture that helps chasers and blunts spin.
PowerplayEarly overs with fielding restrictions — high scoring for top-order batters.
Death oversThe final overs — high value for finishers and death bowlers.

Put the terms into play

Practise free and the vocabulary will click fast.

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Keep learning

Start with fantasy cricket for beginners, apply our 12 tips, learn the points system, captain picks and format strategy, or read the full fantasy cricket guide.

FAQs

What are credits in fantasy cricket?

Your virtual budget — usually 100 — used to pick your 11 players, balancing premium and value choices.

What is a differential?

A low-ownership player; if they score well, they separate you from the field in big contests.

What do floor and ceiling mean?

Floor is a player’s likely minimum points (reliability); ceiling is their potential maximum (upside).

What is the captain multiplier?

The captain scores 2× points and the vice-captain 1.5×, so these are your most important picks.

What is a mega contest?

A large, many-entrant contest with top-heavy prizes and higher variance — bold, high-ceiling teams suit it.

What is the dream team?

The highest-scoring possible XI for a match, revealed after it finishes — a benchmark to learn from.

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